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Commit
0095b7c2
authored
Sep 03, 2023
by
BellCodeEditor
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297b5b71
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my_game.py
my_game.py
View file @
0095b7c2
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
...
@@ -29,40 +30,27 @@ while True:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
y
>
150
:
if
jumpState
==
"up"
:
# 起跳
if
y
>
150
:
y
-=
5
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
y
<
400
:
y
+=
5
else
:
jumpState
=
"runing"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 下落
if
y
<
400
:
y
+=
5
else
:
jumpState
=
"runing"
wukong
=
hero
[
index
]
index
+=
1
wukong
=
hero
[
index
]
index
+=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
30
)
\ No newline at end of file
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