Commit 0030923f by BellCodeEditor

save project

parent 3505b3af
Showing with 9 additions and 8 deletions
...@@ -11,11 +11,11 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,11 +11,11 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
hero2 = pygame.image.load('hero2.png') pygame.image.load('hero2.png'),
hero3 = pygame.image.load('hero3.png') pygame.image.load('hero3.png'),
hero4 = pygame.image.load('hero4.png') pygame.image.load('hero4.png'),
hero5 = pygame.image.load('hero5.png') pygame.image.load('hero5.png')]
index = 0 index = 0
...@@ -24,14 +24,14 @@ while True: ...@@ -24,14 +24,14 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
wukong=hero1[index] wukong=hero[index]
index+=1 index+=1
if index<6: if index==5:
index==0 index==0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero1, (150, 400)) screen.blit(hero, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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