Commit 0008d8e0 by BellCodeEditor

auto save

parent b8820333
Showing with 29 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -20,34 +21,50 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,34 +21,50 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jump = 'runing' jump = 'runing'
t = 30
zh = random.choice([stone,cacti,bush])
rect = zh.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jump == "runing":
jump = 'up' if event.key == locals.K_SPACE:
jump = 'up'
if jump == 'up': if jump == 'up':
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jump = 'down' jump = 'down'
if jump == 'down': if jump == 'down':
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jump = 'runing' jump = 'runing'
t = 30
wk = hero[index] wk = hero[index]
index += 1 if jump == "runing":
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wk, (150, y)) screen.blit(wk, (150, y))
if rect.x < 0-rect.width:
zh = random.choice([stone,cacti,bush])
rect = zh.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(zh, (rect.x , rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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