import pygame from pygame import locals import os def fill_zero(a): if a<10: a="0"+str(a) return str(a) pygame.init() # 初始化 # 创建窗口 screen = pygame.display.set_mode((640, 480)) # 载入图片、资源 bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮 music_list = [] path = "C:\\Users\\Administrator\\Desktop\\test" filelist = os.listdir(path) num = -1 for i in filelist: if i[-4:] == ".wav" or i[-4:] == ".ogg": music_list.append(i) volume = 0.2 pygame.mixer.music.set_volume(volume) # 初始播放音量 click = 0 play_button = stop_img angle=0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() # 按键,控制声音大小 if event.type == locals.KEYDOWN: if event.key == locals.K_w: volume += 0.1 if volume > 1: volume = 1 pygame.mixer.music.set_volume(volume) if event.key == locals.K_s: volume -= 0.1 if volume < 0: volume = 0 pygame.mixer.music.set_volume(volume) if event.type == locals.MOUSEBUTTONDOWN: if event.button == 1: # 左击 x, y = event.pos if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 click += 1 if click % 2 == 0: play_button = stop_img pygame.mixer.music.unpause() else: play_button = play_img pygame.mixer.music.pause() if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 num += 1 if num > len(music_list) - 1: num = 0 pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.play() play_button = stop_img music=pygame.mixer.Sound(path + "\\" + music_list[num]) music_time=int(music.get_length()) if click % 2 == 0: click += 2 else: click += 1 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 num -= 1 if num < 0: num = len(music_list) - 1 pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.play() play_button = stop_img music=pygame.mixer.Sound(path + "\\" + music_list[num]) music_time=int(music.get_length()) if click % 2 == 0: click += 2 else: click += 1 if pygame.mixer.music.get_busy() == False: num += 1 if num > len(music_list)-1: num = 0 pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.play() music=pygame.mixer.Sound(path + "\\" + music_list[num]) music_time=int(music.get_length()) if click % 2 == 0: angle+=1 new_logo=pygame.transform.rotate(logo_img,angle) rect=new_logo.get_rect(center=(320,200)) new_rect=(rect[0],rect[1]) play_time=pygame.mixer.music.get_pos() play_time=play_time//1000 play_m=str(play_time//60) play_s=play_time%60 play_s=fill_zero(play_s) music_m=str(music_time//60) music_s=music_time%60 music_s=fill_zero(music_s) allpl_time="/"+music_m + ":" + music_s haspld_time=play_m + ":" + play_s time=pygame.font.Font("neuropol.ttf",25) has_played=time.render(haspld_time,True,(255,255,255)) all_play=time.render(allpl_time,True,(0,0,0)) # 绘制画面 screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(new_logo, new_rect) # 中间logo图 screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(has_played, (65,435)) screen.blit(all_play,(165,435)) # 刷新画面 pygame.display.update()