Commit f48426e3 by BellCodeEditor

save project

parent 9c62416a
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last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font=pygame.font.Font('neuropol.ttf',15)
angle=0
music_list = []
path = "C:\\Users\\Administrator\\Documents\\pygame_lesson6_diy1\\hh"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
music1=pygame.mixer.Sound(path+'\\'+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+'\\'+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+'\\'+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s < 10 :
play_s='0'+str(play_s)
info=str(play_m)+':'+str(play_s)
music_m=music_length//60
music_s=music_length%60
if music_s < 10 :
music_s='0'+str(music_s)
info2=str(music_m)+':'+str(music_s)
new_loge=pygame.transform.rotate(logo_img,angle)
newRect=new_loge.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button == stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_loge, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render('/'+info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面
pygame.display.update()
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next.png

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play.png

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stop.png

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