Commit cfee49ad by BellCodeEditor

save project

parent 9c62416a
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
volume = 0.2
font = pygame.font.Font('neuropol.ttf',15)
pygame.mixer.music.load('test.wav')
pygame.mixer.music.set_volume(volume)
play_button = stop_img
click = 0
path = 'C:\\Users\\BDAdmin\\Documents\\pygame_lesson6_diy1'
music_list = []
file_list = os.listdir(path)
for i in file_list:
if i[-3:]=='ogg' or i[-3:]=='wav':
music_list.append(i)
num = -1
angle = 0
fps = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x>270 and x<370 and y>330 and y<430:
click+=1
if click%2==0:
pygame.mixer.music.unpause()
play_button = stop_img
else:
pygame.mixer.music.pause()
play_button = play_img
if x>120 and x<220 and y>350 and y<400:
num -= 1
if num < 0:
num = len(music_list)-1
pygame.mixer.music.load(path + '\\'+ music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
music1 = pygame.mixer.Sound(path + '\\'+ music_list[num])
music_length = int(music1.get_length())
if x>420 and x<520 and y>350 and y<400:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + '\\'+ music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
music1 = pygame.mixer.Sound(path + '\\'+ music_list[num])
music_length = int(music1.get_length())
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + '\\'+ music_list[num])
pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path + '\\'+ music_list[num])
music_length = int(music1.get_length())
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center = (320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle-=1
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
if play_s<10:
play_s = '0'+str(play_s)
if play_m<10:
play_m = '0'+str(play_m)
info = str(play_m)+':'+str(play_s)
music_m = music_length//60
music_s = music_length%60
if music_s<10:
music_s = '0'+str(music_s)
if music_m<10:
music_m = '0'+str(music_m)
info2 = '/'+str(music_m)+':'+str(music_s)
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
play_time = font.render(info,True,(255,255,255))
screen.blit(play_time,(120,440))
play_time = font.render(info2,True,(0,0,0))
screen.blit(play_time,(200,440))
# 刷新画面
pygame.display.update()
fps.tick(60)
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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