Commit aa21a66f by BellCodeEditor

save project

parent 72a2493c
Showing with 34 additions and 22 deletions
...@@ -14,13 +14,13 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -14,13 +14,13 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
music_list = [] music_list = []
path = "C:\\Users\\50639\\Desktop\\test" path = "C:\\Users\\50639\\Desktop\\test"#路径
filelist = os.listdir(path) filelist = os.listdir(path)#文件夹内容导入
num = -1 num = -1
a=0 a=0
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":#筛选所需文件
music_list.append(i) music_list.append(i)#追加
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -35,14 +35,13 @@ while True: ...@@ -35,14 +35,13 @@ while True:
if event.key == locals.K_w: if event.key == locals.K_w:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1#增强音量
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)#导入音量
if event.key == locals.K_s: if event.key == locals.K_s:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0#减弱音量
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)#导入音量
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
...@@ -51,11 +50,11 @@ while True: ...@@ -51,11 +50,11 @@ while True:
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()#判断鼠标是否点击的为播放按钮
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
...@@ -67,7 +66,8 @@ while True: ...@@ -67,7 +66,8 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music2 = int(music1.get_length())
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
...@@ -79,22 +79,32 @@ while True: ...@@ -79,22 +79,32 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music2 = int(music1.get_length())
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0#循环播放
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path+"\\"+music_list[num])
music2 = int(music1.get_length())#获取歌曲总长度
new_logo=pygame.transform.rotate(logo_img,a) new_logo=pygame.transform.rotate(logo_img,a)
newRact=new_logo.get_rect(center=(320,200)) newRact=new_logo.get_rect(center=(320,200))
pos=(newRact[0],newRact[1]) pos=(newRact[0],newRact[1])
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()#获取歌曲播放进度
play_time=int(play_time/1000) play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60#把时间转换为分、秒
if play_s<10:
play_s="0"+str(play_s)#秒前加0
info=str(play_m)+":"+str(play_s) info=str(play_m)+":"+str(play_s)
music_fen = music2//60
music_miao = music2%60#把时间转换为分、秒
if music_miao<10:
music_miao="0"+str(music_miao)#秒前加0
info2=str(music_fen)+":"+str(music_miao)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -104,9 +114,11 @@ while True: ...@@ -104,9 +114,11 @@ while True:
if play_button==stop_img: if play_button==stop_img:
a+=1 a+=1
else: else:
a+=0 a+=0#logo旋转
# 刷新画面 # 刷新画面
text=myfont.render(info,True,(0,0,0)) text=myfont.render(info,True,(0,0,0))
screen.blit(text,(50,440)) screen.blit(text,(50,440))#渲染播放进度
k=myfont.render("/"+info2,True,(0,0,0))
screen.blit(k,(100,440))#渲染总时长
pygame.display.update() pygame.display.update()
FPS.tick(100000000000000000000000000000000000000) FPS.tick(100000000000000000000000000000000000000)#帧数
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