Commit a509c299 by BellCodeEditor

save project

parent 70431407
Showing with 89 additions and 29 deletions
import os
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo图
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
# 载入音乐 music_list = []
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 path="D:\\text"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg" or i[-4:] == ".mp3":
music_list.append(i)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 音乐播放器音量
click = 0 click = 0 # 初始点击次数
play_button = stop_img play_button = stop_img
num=-1 angle = 0
music_list=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
path=("C:\\Users\huawei\Desktop")
filelist=os.listdir(path)
for i in filelist:
if i[-4:]==".wav" or i[-4:]==".ogg":
music_list.append(i)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,26 +45,85 @@ while True: ...@@ -44,26 +45,85 @@ while True:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 if event.button == 1: # 左击
if event.button==1: x, y = event.pos
x,y=event.pos if x > 270 and x < 370 and y > 350 and y < 450:
if x>270 and x<370 and y>350 and y<450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button = stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
play_button = play_img
if pygame.mixer.music.get_busy() == False: if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num+=1 num -= 1
if num>len(music_list)-1: if num < 0:
num=0 num = len(music_list) - 1
pygame.mixer.music.load(music_list[num]) pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img
click = 0
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() # 播放音乐
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 # 分
play_s = play_time % 60 # 秒
if play_s < 10:
play_s = "0"+str(play_s)
info = str(play_m) + ":" + str(play_s)
# 歌曲的时间长度
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
# 绘制画 # 旋转后的唱盘图片
\ No newline at end of file new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
screen.blit(scoreSurf2, (170,440))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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