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Commit
9d763e06
authored
Mar 15, 2022
by
BellCodeEditor
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parent
f71a3fb1
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2 changed files
with
63 additions
and
21 deletions
my_music.py
test.py
my_music.py
View file @
9d763e06
...
@@ -55,18 +55,8 @@ while True:
...
@@ -55,18 +55,8 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
...
@@ -74,13 +64,29 @@ while True:
...
@@ -74,13 +64,29 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
# if click % 2 == 0:
click
+=
2
# click += 2
else
:
# else:
click
+=
1
# click += 1
click
=
0
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_lenght
()
music_length
=
int
(
music_lenght
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
# if click % 2 == 0:
# click += 2
# else:
# click += 1
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_lenght
()
music_length
=
int
(
music_lenght
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
...
@@ -89,15 +95,29 @@ while True:
...
@@ -89,15 +95,29 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_lenght
()
length
=
int
(
music_lenght
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
play_s
=
play_time
%
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
music_m
=
play_time
//
60
music_s
=
play_time
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
]),(
newRect
[
1
])
pos
=
(
newRect
[
0
]),(
newRect
[
1
])
angle
+=
1
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
...
@@ -107,9 +127,11 @@ while True:
...
@@ -107,9 +127,11 @@ while True:
# 刷新画面
# 刷新画面
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
140
))
screen
.
blit
(
scoreSurf
,(
120
,
140
))
scoreSurf2
=
basic_font
.
render
(
'/'
,
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,(
170
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
#
FPS.tick(60)
...
...
test.py
0 → 100644
View file @
9d763e06
import
pygame
form
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
420
,
540
))
# music1=pygame.mixer.Sound('歌曲1.wav')
music2
=
pygame
.
mixer
.
Sound
(
'歌曲2.wav'
)
# music1.play()
music2
.
play
()
music_length
=
music2
.
get_lenght
()
music_length
=
int
(
music_length
)
while
Ture
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUTT
:
exit
()
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