Commit 9d763e06 by BellCodeEditor

save project

parent f71a3fb1
Showing with 63 additions and 21 deletions
...@@ -55,18 +55,8 @@ while True: ...@@ -55,18 +55,8 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
...@@ -74,13 +64,29 @@ while True: ...@@ -74,13 +64,29 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: # if click % 2 == 0:
click += 2 # click += 2
else: # else:
click += 1 # click += 1
click=0
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=music1.get_lenght()
music_length=int(music_lenght()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
# if click % 2 == 0:
# click += 2
# else:
# click += 1
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=music1.get_lenght()
music_length=int(music_lenght()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
...@@ -89,15 +95,29 @@ while True: ...@@ -89,15 +95,29 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=music1.get_lenght()
length=int(music_lenght()
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000) play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
if play_s<10:
play_s="0"+str(play_s)
info=str(play_m)+":"+str(play_s) info=str(play_m)+":"+str(play_s)
music_m=play_time//60
music_s=play_time%60
if music_s<10:
music_s="0"+str(music_s)
info2=str(music_m)+":"+str(music_s)
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200)) newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0]),(newRect[1]) pos=(newRect[0]),(newRect[1])
angle+=1 if play_button==stop_img:
angle+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -107,9 +127,11 @@ while True: ...@@ -107,9 +127,11 @@ while True:
# 刷新画面 # 刷新画面
scoreSurf=basic_font.render(info,True,(255,255,255)) scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,140)) screen.blit(scoreSurf,(120,140))
scoreSurf2=basic_font.render('/',info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update() pygame.display.update()
FPS.tick(60) # FPS.tick(60)
......
import pygame
form pygame import locals
pygame.init()
screen=pygame.display.set_mode((420,540))
# music1=pygame.mixer.Sound('歌曲1.wav')
music2=pygame.mixer.Sound('歌曲2.wav')
# music1.play()
music2.play()
music_length=music2.get_lenght()
music_length=int(music_length)
while Ture:
for event in pygame.event.get():
if event.type==locals.QUTT:
exit()
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