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Commit
8575384e
authored
3 years ago
by
BellCodeEditor
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parent
548c0c9f
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1 changed file
with
1 additions
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17 deletions
my_music.py
my_music.py
View file @
8575384e
...
@@ -57,9 +57,6 @@ while True:
...
@@ -57,9 +57,6 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
musicl
=
pygame
.
mixer
.
Sound
(
music_list
[
num
])
music_length
=
musicl
.
get_length
()
music_length
=
int
(
music_length
)
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
...
@@ -72,9 +69,6 @@ while True:
...
@@ -72,9 +69,6 @@ while True:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
musicl
=
pygame
.
mixer
.
Sound
(
music_list
[
num
])
music_length
=
musicl
.
get_length
()
music_length
=
int
(
music_length
)
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
...
@@ -88,22 +82,12 @@ while True:
...
@@ -88,22 +82,12 @@ while True:
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
musicl
=
pygame
.
mixer
.
Sound
(
music_list
[
num
])
music_length
=
musicl
.
get_length
()
music_length
=
int
(
music_length
)
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
play_s
=
play_time
%
60
play_s
=
play_time
%
60
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
music_m
=
music_length
//
60
music_s
=
music_length
%
60
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
if
play_button
==
stop_img
:
if
play_button
==
stop_img
:
...
@@ -115,7 +99,7 @@ while True:
...
@@ -115,7 +99,7 @@ while True:
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
text1
=
text
.
render
(
info
+
"/"
+
info2
,
True
,(
0
,
0
,
0
))
text1
=
text
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text1
,
(
120
,
400
))
screen
.
blit
(
text1
,
(
120
,
400
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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