From 56be103860faeab84c5cc9b1aa41e2dea6a1a3f4 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 6 Nov 2022 17:58:32 +0800 Subject: [PATCH] save project --- background.png | Bin 0 -> 136555 bytes last.png | Bin 0 -> 3877 bytes logo.png | Bin 0 -> 41846 bytes my_music.py | 115 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ neuropol.ttf | Bin 0 -> 149752 bytes next.png | Bin 0 -> 3959 bytes play.png | Bin 0 -> 12399 bytes stop.png | Bin 0 -> 11879 bytes 8 files changed, 115 insertions(+) create mode 100644 background.png create mode 100644 last.png create mode 100644 logo.png create mode 100644 my_music.py create mode 100644 neuropol.ttf create mode 100644 next.png create mode 100644 play.png create mode 100644 stop.png diff --git a/background.png b/background.png new file mode 100644 index 0000000..4069672 Binary files /dev/null and b/background.png differ diff --git a/last.png b/last.png new file mode 100644 index 0000000..08c76a7 Binary files /dev/null and b/last.png differ diff --git a/logo.png b/logo.png new file mode 100644 index 0000000..0cd6875 Binary files /dev/null and b/logo.png differ diff --git a/my_music.py b/my_music.py new file mode 100644 index 0000000..0313733 --- /dev/null +++ b/my_music.py @@ -0,0 +1,115 @@ +import pygame +from pygame import locals +import os + +pygame.init() + +screen = pygame.display.set_mode((640, 480)) + +bg_img = pygame.image.load('background.png') # 背景图 +play_img = pygame.image.load('play.png') # 播放按钮 +stop_img = pygame.image.load('stop.png') # 暂停按钮 +last_img = pygame.image.load('last.png') # 上一曲按钮 +next_img = pygame.image.load('next.png') # 下一曲按钮 +logo_img = pygame.image.load('logo.png') # 下一曲按钮 +basic_font = pygame.font.Font('neuropol.ttf',14) + +music_list = [] +path = "C:\\Users\\mi\\Desktop\\test" +filelist = os.listdir(path) +num = -1 +for i in filelist: + if i[-4:] == ".wav" or i[-4:] == ".ogg": + music_list.append(i) +volume = 0.2 +pygame.mixer.music.set_volume(volume) +click = 0 +play_button = stop_img +angle = 0 +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + + if event.type == locals.KEYDOWN: + if event.key == locals.K_w: + volume += 0.1 + if volume > 1: + volume = 1 + pygame.mixer.music.set_volume(volume) + if event.key == locals.K_s: + volume -= 0.1 + if volume < 0: + volume = 0 + pygame.mixer.music.set_volume(volume) + + if event.type == locals.MOUSEBUTTONDOWN: + if event.button == 1: + x, y = event.pos + if x > 270 and x < 370 and y > 350 and y < 450: + click += 1 + if click % 2 == 0: + play_button = stop_img + pygame.mixer.music.unpause() + else: + play_button = play_img + pygame.mixer.music.pause() + if x > 420 and x < 520 and y > 350 and y < 400: + num += 1 + if num > len(music_list) - 1: + num = 0 + pygame.mixer.music.load(path + "\\" + music_list[num]) + pygame.mixer.music.play() + play_button = stop_img + if click % 2 == 0: + click += 2 + else: + click += 1 + + if x > 120 and x < 220 and y > 350 and y < 400: + num -= 1 + if num < 0: + num = len(music_list) - 1 + pygame.mixer.music.load(path + "\\" + music_list[num]) + pygame.mixer.music.play() + play_button = stop_img + if click % 2 == 0: + click += 2 + else: + click += 1 + music1 = pygame.mixer.Sound(path + "\\" + music_list[num]) + music_length = music1.get_length() + music_length = int(mesic_length) + if pygame.mixer.music.get_busy() == False: + num += 1 + if num > len(music_list)-1: + num = 0 + pygame.mixer.music.load(path + "\\" + music_list[num]) + pygame.mixer.music.play() + + music1 = pygame.mixer.Sound(path + "\\" + music_list[num]) + music_length = music1.get_length() + music_length = int(mesic_length) + + play_time = pygame.mixer.music.get_pos() + play_time = int(play_time/1000) + play_m = play_time//60 + play_s = play_time%60 + info = str(play_m) +":"+str(play_s) + + new_logo = pygame.transform.rotate(logo_img,angle) + newRect = new_logo.get_rect(center=(320,200)) + pos = (newRect[0],newRect[1]) + if play_button == stop_img: + angle += 1 + + screen.blit(bg_img, (0, 0)) + screen.blit(play_button, (270, 330)) + #screen.blit(logo_img, (170, 60)) + screen.blit(new_logo,pos) + screen.blit(last_img, (120, 350)) + screen.blit(next_img, (420, 350)) + scoreSurf = basic_font.render(info,True,(255,255,255)) + screen.blit(scoreSurf,(120,440)) + + pygame.display.update() \ No newline at end of file diff --git a/neuropol.ttf b/neuropol.ttf new file mode 100644 index 0000000..ddefb40 Binary files /dev/null and b/neuropol.ttf differ diff --git a/next.png b/next.png new file mode 100644 index 0000000..f61ab92 Binary files /dev/null and b/next.png differ diff --git a/play.png b/play.png new file mode 100644 index 0000000..878b690 Binary files /dev/null and b/play.png differ diff --git a/stop.png b/stop.png new file mode 100644 index 0000000..562a550 Binary files /dev/null and b/stop.png differ -- libgit2 0.25.0