From 56be103860faeab84c5cc9b1aa41e2dea6a1a3f4 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 6 Nov 2022 17:58:32 +0800
Subject: [PATCH] save project

---
 background.png | Bin 0 -> 136555 bytes
 last.png       | Bin 0 -> 3877 bytes
 logo.png       | Bin 0 -> 41846 bytes
 my_music.py    | 115 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 neuropol.ttf   | Bin 0 -> 149752 bytes
 next.png       | Bin 0 -> 3959 bytes
 play.png       | Bin 0 -> 12399 bytes
 stop.png       | Bin 0 -> 11879 bytes
 8 files changed, 115 insertions(+)
 create mode 100644 background.png
 create mode 100644 last.png
 create mode 100644 logo.png
 create mode 100644 my_music.py
 create mode 100644 neuropol.ttf
 create mode 100644 next.png
 create mode 100644 play.png
 create mode 100644 stop.png

diff --git a/background.png b/background.png
new file mode 100644
index 0000000..4069672
Binary files /dev/null and b/background.png differ
diff --git a/last.png b/last.png
new file mode 100644
index 0000000..08c76a7
Binary files /dev/null and b/last.png differ
diff --git a/logo.png b/logo.png
new file mode 100644
index 0000000..0cd6875
Binary files /dev/null and b/logo.png differ
diff --git a/my_music.py b/my_music.py
new file mode 100644
index 0000000..0313733
--- /dev/null
+++ b/my_music.py
@@ -0,0 +1,115 @@
+import pygame
+from pygame import locals
+import os
+
+pygame.init() 
+
+screen = pygame.display.set_mode((640, 480))
+
+bg_img = pygame.image.load('background.png')  # 背景图
+play_img = pygame.image.load('play.png')  # 播放按钮
+stop_img = pygame.image.load('stop.png')  # 暂停按钮
+last_img = pygame.image.load('last.png')  # 上一曲按钮
+next_img = pygame.image.load('next.png')  # 下一曲按钮
+logo_img = pygame.image.load('logo.png')  # 下一曲按钮
+basic_font = pygame.font.Font('neuropol.ttf',14)
+
+music_list = []
+path = "C:\\Users\\mi\\Desktop\\test"
+filelist = os.listdir(path)
+num = -1
+for i in filelist:
+    if i[-4:] == ".wav" or i[-4:] == ".ogg":
+        music_list.append(i)
+volume = 0.2
+pygame.mixer.music.set_volume(volume) 
+click = 0
+play_button = stop_img
+angle = 0
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+        
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_w:
+                volume += 0.1
+                if volume > 1:
+                    volume = 1
+                pygame.mixer.music.set_volume(volume)
+            if event.key == locals.K_s:
+                volume -= 0.1
+                if volume < 0:
+                    volume = 0
+                pygame.mixer.music.set_volume(volume)
+
+        if event.type == locals.MOUSEBUTTONDOWN:
+            if event.button == 1: 
+                x, y = event.pos
+                if x > 270 and x < 370 and y > 350 and y < 450:
+                    click += 1
+                    if click % 2 == 0:
+                        play_button = stop_img
+                        pygame.mixer.music.unpause()
+                    else:
+                        play_button = play_img
+                        pygame.mixer.music.pause()
+                if x > 420 and x < 520 and y > 350 and y < 400:    
+                    num += 1
+                    if num > len(music_list) - 1:
+                        num = 0
+                    pygame.mixer.music.load(path + "\\" + music_list[num])
+                    pygame.mixer.music.play()
+                    play_button = stop_img
+                    if click % 2 == 0:
+                        click += 2
+                    else:
+                        click += 1
+
+                if x > 120 and x < 220 and y > 350 and y < 400:     
+                    num -= 1
+                    if num < 0:
+                        num = len(music_list) - 1
+                    pygame.mixer.music.load(path + "\\" + music_list[num])
+                    pygame.mixer.music.play()
+                    play_button = stop_img
+                    if click % 2 == 0:
+                        click += 2
+                    else:
+                        click += 1
+                    music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
+                    music_length = music1.get_length()
+                    music_length = int(mesic_length)
+    if pygame.mixer.music.get_busy() == False:
+        num += 1
+        if num > len(music_list)-1:
+            num = 0
+        pygame.mixer.music.load(path + "\\" + music_list[num])
+        pygame.mixer.music.play()
+
+        music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
+        music_length = music1.get_length()
+        music_length = int(mesic_length)
+
+    play_time = pygame.mixer.music.get_pos()
+    play_time = int(play_time/1000)
+    play_m = play_time//60
+    play_s = play_time%60
+    info = str(play_m) +":"+str(play_s)
+
+    new_logo = pygame.transform.rotate(logo_img,angle)
+    newRect = new_logo.get_rect(center=(320,200))
+    pos = (newRect[0],newRect[1])
+    if play_button == stop_img:
+        angle += 1
+ 
+    screen.blit(bg_img, (0, 0))      
+    screen.blit(play_button, (270, 330))   
+    #screen.blit(logo_img, (170, 60)) 
+    screen.blit(new_logo,pos)
+    screen.blit(last_img, (120, 350))   
+    screen.blit(next_img, (420, 350)) 
+    scoreSurf = basic_font.render(info,True,(255,255,255))
+    screen.blit(scoreSurf,(120,440))  
+  
+    pygame.display.update()
\ No newline at end of file
diff --git a/neuropol.ttf b/neuropol.ttf
new file mode 100644
index 0000000..ddefb40
Binary files /dev/null and b/neuropol.ttf differ
diff --git a/next.png b/next.png
new file mode 100644
index 0000000..f61ab92
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diff --git a/play.png b/play.png
new file mode 100644
index 0000000..878b690
Binary files /dev/null and b/play.png differ
diff --git a/stop.png b/stop.png
new file mode 100644
index 0000000..562a550
Binary files /dev/null and b/stop.png differ
--
libgit2 0.25.0