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Commit 4a65dff9 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 9c62416a c161484l1384p256a14207/wx103985
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  • background.png
  • last.png
  • logo.png
  • my_music.py
  • neuropol.ttf
  • next.png
  • play.png
  • stop.png
  • test.wav
  • 歌曲1.wav
  • 歌曲2.wav
  • 歌曲3.wav
  • 歌曲4.ogg
background.png 0 → 100644
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background.png

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last.png

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logo.png

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my_music.py 0 → 100644
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import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
music_list = []
path = "C:\\Users\\111\\Desktop\\test"
filelist = os.listdir(path)
num = -1
angle = 0
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
music = pygame.mixer.Sound(path + "\\" + music_list[num])
music_len = music.get_length()
music_len = int(music_len)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
music = pygame.mixer.Sound(path + "\\" + music_list[num])
music_len = music.get_length()
music_len = int(music_len)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music = pygame.mixer.Sound(path + "\\" + music_list[num])
music_len = music.get_length()
music_len = int(music_len)
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 # 分
play_s = play_time % 60 # 秒
if play_s < 10:
play_s = '0' + str(play_s)
info = str(play_m) + ":" + str(play_s)
music_m = music_len // 60
music_s = music_len % 60
if music_s < 10:
music_s ="0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
image2 = basic_font.render('/'+info2,True,(0,0,0))
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
new_logo = pygame.transform.rotate(logo_img, angle)
# 校正旋转图片的中心点
newRect = new_logo.get_rect(center=(320, 200))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
# screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
screen.blit(image2, (160,440))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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