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Commit
4510688b
authored
Feb 26, 2022
by
BellCodeEditor
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parent
c4ba6e95
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with
80 additions
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40 deletions
my_music.py
my_music.py
View file @
4510688b
...
...
@@ -3,36 +3,40 @@ from pygame import locals
import
os
import
random
pygame
.
init
()
# 初始化
# 创建窗口
#Init
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
f
=
pygame
.
font
.
Font
(
"wula.ttc"
,
50
)
clock
=
pygame
.
time
.
Clock
()
music_list
=
[]
#Search
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
music_list
=
[]
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".mp3"
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
#Special Define
num
=
-
1
click
=
0
play_button
=
stop_img
volume
=
0.2
angle
=
0
niyuchen
=
0
f2
=
pygame
.
font
.
Font
(
"wula.ttc"
,
50
)
play_button
=
stop_img
pygame
.
mixer
.
music
.
set_volume
(
volume
)
while
True
:
for
event
in
pygame
.
event
.
get
():
#So you wanna go...
if
event
.
type
==
locals
.
QUIT
:
exit
()
#
按键,控制声音大小
#
Press?
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
volume
+=
0.1
...
...
@@ -45,10 +49,12 @@ while True:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#Mouse!
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
#Pause?
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
...
...
@@ -58,12 +64,15 @@ while True:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
niyuchen
=
1
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
#Next
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
sound
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
s_length
=
sound
.
get_length
()
niyuchen
=
0
angle
=-
0.909
play_button
=
stop_img
...
...
@@ -71,13 +80,15 @@ while True:
click
+=
2
else
:
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
#Last
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
sound
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
s_length
=
sound
.
get_length
()
niyuchen
=
0
angle
=-
0.909
play_button
=
stop_img
...
...
@@ -85,43 +96,71 @@ while True:
click
+=
2
else
:
click
+=
1
#Yuchen Nee
if
niyuchen
==
0
:
angle
-=
0.909
font
=
pygame
.
font
.
Font
(
"wula.ttc"
,
50
)
angle
-=
0.909
#Swinging~
font
=
pygame
.
font
.
Font
(
"wula.ttc"
,
50
)
#Present
else
:
font
=
pygame
.
font
.
Font
(
"wul.ttc"
,
50
)
newlogo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newrect
=
newlogo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newrect
[
0
],
newrect
[
1
])
font
=
pygame
.
font
.
Font
(
"wul.ttc"
,
50
)
#Past
#Run
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
s
=
int
(
pygame
.
mixer
.
music
.
get_pos
()
//
1000
)
info
=
str
(
s
//
60
)
+
":"
+
str
(
s
%
60
)
print
(
info
)
sound
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
s_length
=
sound
.
get_length
()
#T E N E T
now_seconds
=
int
(
pygame
.
mixer
.
music
.
get_pos
()
//
1000
)
if
now_seconds
%
60
<
10
:
info
=
str
(
now_seconds
//
60
)
+
":"
+
"0"
+
str
(
now_seconds
%
60
)
else
:
info
=
str
(
now_seconds
//
60
)
+
":"
+
str
(
now_seconds
%
60
)
whole_seconds
=
int
(
s_length
)
if
whole_seconds
%
60
<
10
:
info2
=
"/"
+
str
(
whole_seconds
//
60
)
+
":"
+
"0"
+
str
(
whole_seconds
%
60
)
else
:
info2
=
"/"
+
str
(
whole_seconds
//
60
)
+
":"
+
str
(
whole_seconds
%
60
)
##Funny
#Colorful
ypa
=
random
.
randint
(
1
,
12
)
first
=
random
.
randint
(
0
,
20
)
second
=
random
.
randint
(
0
,
20
)
third
=
random
.
randint
(
0
,
20
)
#Change
if
niyuchen
==
0
:
text
=
font
.
render
(
info
,
True
,(
first
*
ypa
,
second
*
ypa
,
third
*
ypa
))
text2
=
font
.
render
(
info2
,
True
,(
first
*
ypa
,
second
*
ypa
,
third
*
ypa
))
else
:
text
=
font
.
render
(
info
,
True
,(
255
,
255
,
255
))
t2
=
font
.
render
(
info
,
False
,(
third
*
ypa
,
first
*
ypa
,
second
*
ypa
))
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
newlogo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
text2
=
font
.
render
(
info2
,
True
,(
255
,
255
,
255
))
#Blind
chongying
=
font
.
render
(
info
,
False
,(
third
*
ypa
,
first
*
ypa
,
second
*
ypa
))
chongying2
=
font
.
render
(
info2
,
False
,(
third
*
ypa
,
first
*
ypa
,
second
*
ypa
))
#Ready
newlogo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newrect
=
newlogo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newrect
[
0
],
newrect
[
1
])
#Painting
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
newlogo
,
pos
)
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
if
niyuchen
==
0
:
screen
.
blit
(
text
,(
ypa
+
20
,
ypa
+
400
))
screen
.
blit
(
t2
,(
ypa
+
20
-
first
,
ypa
+
400
-
first
))
screen
.
blit
(
chongying
,(
ypa
+
20
-
first
,
ypa
+
400
-
first
))
screen
.
blit
(
text2
,(
ypa
+
153
,
ypa
+
400
))
screen
.
blit
(
chongying2
,(
ypa
+
153
-
first
,
ypa
+
400
-
first
))
else
:
screen
.
blit
(
text
,(
25
,
400
))
# 刷新画面
screen
.
blit
(
text2
,(
153
,
400
))
#Update
clock
.
tick
(
60
)
pygame
.
display
.
update
()
\ No newline at end of file
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