Commit f82066a6 by BellCodeEditor

auto save

parent 6174d60a
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
import os
path="C:\\Users\\Lenovo\\Desktop\\program\\music"
num=-1
music_list=[]
angle=90
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
FPSCLOCK=pygame.time.Clock()
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
font1 = pygame.font.Font('neuropol.ttf',14)
# 载入音乐
filelist=os.listdir(path)
for file in filelist:
if file[-4:]=='.wav' or file[-4:]=='.ogg':
music_list.append(file)
print(music_list)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>330 and y<430 : #点击暂停
click += 1
if x>120 and x<220 and y>350 and y<400: #点击上一曲
num-=1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
if click%2==1:
click+=1
if x>420 and x<520 and y>350 and y<400: #点击下一曲
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
if click%2==1:
click+=1
if click % 2 == 0: #切换图标
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
# 显示时间
play_time=int(pygame.mixer.music.get_pos()/1000)
play_m = play_time//60
play_s = play_time%60
info = str(play_m) + ':' + str(play_s)
# 旋转图片
if click%2==0:
new_logo = pygame.transform.rotate(logo_img,angle)
newrect=new_logo.get_rect(center=(320,200))
pos=[newrect[0],newrect[1]]
angle-=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(60)
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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