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Commit
dfd56335
authored
3 years ago
by
BellCodeEditor
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a81e5195
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with
12 additions
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10 deletions
my_music.py
my_music.py
View file @
dfd56335
...
@@ -24,7 +24,7 @@ volume = 0.2
...
@@ -24,7 +24,7 @@ volume = 0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -83,22 +83,25 @@ while True:
...
@@ -83,22 +83,25 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
d
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
d
+=
1
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
play_s
=
play_time
%
60
play_s
=
play_time
%
60
play_time
=
str
(
play_m
)
+
":"
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
d
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pot
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
d
+=
1
text
=
my_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
(
po
s
))
# 中间logo图
screen
.
blit
(
new_logo
,
(
po
t
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
text
,(
120
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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