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Commit
cbaaeab8
authored
4 years ago
by
BellCodeEditor
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save project
parent
9c902706
c135489l1384p256a14206/wx290180
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1 changed file
with
23 additions
and
2 deletions
my_music.py
my_music.py
View file @
cbaaeab8
...
@@ -59,6 +59,8 @@ while True:
...
@@ -59,6 +59,8 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music1_length
=
music1
.
get_length
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
...
@@ -71,6 +73,8 @@ while True:
...
@@ -71,6 +73,8 @@ while True:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music1_length
=
music1
.
get_length
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
...
@@ -83,6 +87,10 @@ while True:
...
@@ -83,6 +87,10 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music1_length
=
music1
.
get_length
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
...
@@ -90,8 +98,17 @@ while True:
...
@@ -90,8 +98,17 @@ while True:
if
play_s
<
10
:
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
play_s
=
"0"
+
str
(
play_s
)
time
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
time1
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
print
(
time
)
# print(time1)
music1_length
=
int
(
music1_length
)
music1_m
=
music1_length
//
60
music1_s
=
music1_length
%
60
if
music1_s
<
10
:
music1_s
=
"0"
+
str
(
music1_s
)
time2
=
str
(
music1_m
)
+
":"
+
str
(
music1_s
)
print
(
time2
)
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
...
@@ -101,3 +118,7 @@ while True:
...
@@ -101,3 +118,7 @@ while True:
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
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