Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson6_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
cb9814ce
authored
Nov 20, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
8de84095
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
16 additions
and
12 deletions
diy.py
my_music.py
diy.py
View file @
cb9814ce
...
...
@@ -5,6 +5,11 @@ def kun():
if
unit
==
'q'
:
break
else
:
try
:
new_input
=
int
(
unit
)
except
:
print
(
"要输入整数"
)
else
:
total
.
append
(
unit
)
print
(
total
)
kun
()
\ No newline at end of file
my_music.py
View file @
cb9814ce
...
...
@@ -6,14 +6,14 @@ pygame.init()
fpsclock
=
pygame
.
time
.
Clock
();
fpsclock
.
tick
(
100
)
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
bg_img
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
20
)
music_li
s
t
=
[]
music_lit
=
[]
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
...
...
@@ -24,7 +24,7 @@ volume = 0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
play_button
=
stop_img
angle
=
0
angle
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -32,7 +32,7 @@ while True:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
v
olume
+=
0.1
v
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
...
...
@@ -42,8 +42,8 @@ while True:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
if
event
.
type
==
locals
.
MOUS
B
EBUTTONDOWN
:
if
event
.
button
==
1
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
...
...
@@ -54,7 +54,7 @@ while True:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
num
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
...
...
@@ -65,7 +65,7 @@ while True:
else
:
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
if
x
>
120
and
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
...
...
@@ -81,14 +81,12 @@ while True:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixe
r
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixe
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_rect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
new_rect
[
0
],
new_rect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
if
playe
=
pygame
.
mixer
.
music
.
get_pos
()
mmm
=
(
play_time
//
1000
)
//
60
sss
=
(
play_time
//
1000
)
%
60
new_render
=
str
(
mmm
)
+
':'
+
str
(
sss
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment