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Commit c5bbeeea authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 659a8f48
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  • my_music.py
my_music.py
View file @ c5bbeeea
...@@ -13,6 +13,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -13,6 +13,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
font1=pygame.font.Font('neuropol.ttf',14)
music_list = [] music_list = []
path = "C:\\Users\\13570\\Desktop\\text" path = "C:\\Users\\13570\\Desktop\\text"
...@@ -84,6 +85,11 @@ while True: ...@@ -84,6 +85,11 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path+"\\"+music_list[num]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
info=str(play_m)+':'+str(play_s)
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200)) newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1]) pos=(newRect[0],newRect[1])
...@@ -95,6 +101,8 @@ while True: ...@@ -95,6 +101,8 @@ while True:
screen.blit(new_logo,pos) # 中间logo图 screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
text=font1.render(info,True,(0,0,0))
screen.blit(text,(120,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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