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Commit
c5bbeeea
authored
4 years ago
by
BellCodeEditor
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659a8f48
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my_music.py
my_music.py
View file @
c5bbeeea
...
@@ -13,6 +13,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -13,6 +13,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
font1
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
13570
\\
Desktop
\\
text"
path
=
"C:
\\
Users
\\
13570
\\
Desktop
\\
text"
...
@@ -84,6 +85,11 @@ while True:
...
@@ -84,6 +85,11 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
...
@@ -95,6 +101,8 @@ while True:
...
@@ -95,6 +101,8 @@ while True:
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
text
=
font1
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
120
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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