Commit b99fb810 by BellCodeEditor

save project

parent af72d9a5
Showing with 19 additions and 4 deletions
...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
# 载入音乐 # 载入音乐
music_list=[] music_list=[]
...@@ -68,6 +69,9 @@ while True: ...@@ -68,6 +69,9 @@ while True:
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
click = 0 click = 0
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 420 and x < 520 and y > 350 and y < 400 : if x > 420 and x < 520 and y > 350 and y < 400 :
num += 1 num += 1
if num > len(music_list) - 1 : if num > len(music_list) - 1 :
...@@ -76,13 +80,18 @@ while True: ...@@ -76,13 +80,18 @@ while True:
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
click = 0 click = 0
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos() play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000) play_time = int(play_time/1000)
...@@ -93,9 +102,11 @@ while True: ...@@ -93,9 +102,11 @@ while True:
play_s = "0"+str(play_s) play_s = "0"+str(play_s)
info = str(play_m) + ":" + str(play_s) info = str(play_m) + ":" + str(play_s)
text = play_time.render(info,True,(0,0,0)) music_m = music_length//60
screen.blit(text,(540,10)) music_s = music_length%60
if music_s < 10:
music_s = "0"+str(music_s)
info2 = str(music_m) + ":" + str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320,200)) newRect = new_logo.get_rect(center=(320,200))
...@@ -111,5 +122,9 @@ while True: ...@@ -111,5 +122,9 @@ while True:
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2 = basic_font.render(info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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