Commit 530e301a by BellCodeEditor

save project

parent 5a009102
Showing with 10 additions and 0 deletions
...@@ -12,6 +12,8 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,6 +12,8 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
music_list = [] music_list = []
path = "C:\\Users\\yang\\Music" path = "C:\\Users\\yang\\Music"
...@@ -97,6 +99,8 @@ while True: ...@@ -97,6 +99,8 @@ while True:
play_s = play_time % 60 play_s = play_time % 60
info = str(play_m) info = str(play_m)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
...@@ -104,5 +108,10 @@ while True: ...@@ -104,5 +108,10 @@ while True:
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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