Commit 481a0b5c by BellCodeEditor

save project

parent 1b481f3a
Showing with 9 additions and 9 deletions
...@@ -12,21 +12,21 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,21 +12,21 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font=pygame.font.Font('neuropol.ttf',14)
music_list = [] music_list = []
path = "C:\\Users\\00\\Documents\\pygame_lesson6_diy1" path = "C:\\Users\huawei\Documents\pygame_lesson6_diy3"
filelist = os.listdir(path) filelist = os.listdir(path)
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) music_list.append(i)
num = -1 num = -1
angle=0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -87,25 +87,24 @@ while True: ...@@ -87,25 +87,24 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
info=str(play_m)+":"+str(play_s) info=str(play_m)+":"+str(play_s)
print("播放jinjin度是:"+info)
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
# newRect=new_logo.get_rect(rect=(320,200))
#正确的
newRect=new_logo.get_rect(center=(320,200)) newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1]) pos=(newRect[0],newRect[1])
if play_button==stop_img: if play_button==stop_img:
angle+=1 angle+=1
FPS=pygame.time.Clock()
FPS.tick()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
s=basic_font.render(info,True,(255,255,255))
screen.blit(s,(120,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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