Commit 13bcf021 by BellCodeEditor

auto save

parent ff71d04e
Showing with 24 additions and 0 deletions
...@@ -60,30 +60,44 @@ while True: ...@@ -60,30 +60,44 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_lenght=int(music1.get_length())
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
music1=pygame.mixer.Sound()
music_lenght=int(music1.get_length())
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_lenght=int(music1.get_length())
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
music1=pygame.mixer.Sound()
music_lenght=int(music1.get_length())
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_lenght=int(music1.get_length())
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000) play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
...@@ -91,6 +105,16 @@ while True: ...@@ -91,6 +105,16 @@ while True:
if play_s<10: if play_s<10:
play_s="0"+str(play_s) play_s="0"+str(play_s)
print(play_s) print(play_s)
music1=pygame.mixer.music.get_pos()
music1=int(play_time/1000)
music_m=music_lenght//60
music_s=music_lenght%60
if music_s<10:
music_s="0"+str(music_s)
print(str(music_m)+":"+str(music_s))
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
new_rect=new_logo.get_rect(center=(320,200)) new_rect=new_logo.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1]) pos=(new_rect[0],new_rect[1])
......
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