diff --git a/background.png b/background.png
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diff --git a/last.png b/last.png
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diff --git a/logo.png b/logo.png
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diff --git a/my_music.py b/my_music.py
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+++ b/my_music.py
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+import pygame
+from pygame import locals
+import os
+import random
+
+pygame.init()  # 初始化
+# 创建窗口
+screen = pygame.display.set_mode((640, 480))
+# 载入图片、资源
+bg_img = pygame.image.load('background.png')  # 背景图
+play_img = pygame.image.load('play.png')  # 播放按钮
+stop_img = pygame.image.load('stop.png')  # 暂停按钮
+last_img = pygame.image.load('last.png')  # 上一曲按钮
+next_img = pygame.image.load('next.png')  # 下一曲按钮
+logo_img = pygame.image.load('logo.png')  # 下一曲按钮
+clock=pygame.time.Clock()
+music_list = []
+path = "C:\\Users\\Administrator\\Desktop\\test"
+filelist = os.listdir(path)
+num = -1
+for i in filelist:
+    if i[-4:] == ".wav" or i[-4:] == ".ogg" or i[-4:] == ".mp3":
+        music_list.append(i)
+volume = 0.2
+pygame.mixer.music.set_volume(volume)  # 初始播放音量
+click = 0
+play_button = stop_img
+angle=0
+niyuchen=0
+f2=pygame.font.Font("wula.ttc",50)
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+        # 按键,控制声音大小
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_w:
+                volume += 0.1
+                if volume > 1:
+                    volume = 1
+                pygame.mixer.music.set_volume(volume)
+            if event.key == locals.K_s:
+                volume -= 0.1
+                if volume < 0:
+                    volume = 0
+                pygame.mixer.music.set_volume(volume)
+
+        if event.type == locals.MOUSEBUTTONDOWN:
+            if event.button == 1:  # 左击
+                x, y = event.pos
+                if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
+                    click += 1
+                    if click % 2 == 0:
+                        pygame.mixer.music.unpause()
+                        play_button = stop_img
+                        niyuchen=0
+                    else:
+                        pygame.mixer.music.pause()
+                        play_button = play_img
+                        niyuchen=1
+                if x > 420 and x < 520 and y > 350 and y < 400:     # 下一曲
+                    num += 1
+                    if num > len(music_list) - 1:
+                        num = 0
+                    pygame.mixer.music.load(path + "\\" + music_list[num])
+                    pygame.mixer.music.play()
+                    niyuchen=0
+                    angle=-0.909
+                    play_button = stop_img
+                    if click % 2 == 0:
+                        click += 2
+                    else:
+                        click += 1
+
+                if x > 120 and x < 220 and y > 350 and y < 400:     # 上一曲
+                    num -= 1
+                    if num < 0:
+                        num = len(music_list) - 1
+                    pygame.mixer.music.load(path + "\\" + music_list[num])
+                    pygame.mixer.music.play()
+                    niyuchen=0
+                    angle=-0.909
+                    play_button = stop_img
+                    if click % 2 == 0:
+                        click += 2
+                    else:
+                        click += 1
+    if niyuchen==0:
+        angle-=0.909
+        font=pygame.font.Font("wula.ttc",50)
+    else:
+        font=pygame.font.Font("wul.ttc",50)
+    newlogo=pygame.transform.rotate(logo_img,angle)
+    newrect=newlogo.get_rect(center=(320,200))
+    pos=(newrect[0],newrect[1])
+    if pygame.mixer.music.get_busy() == False:
+        num += 1
+        if num > len(music_list)-1:
+            num = 0
+        pygame.mixer.music.load(path + "\\" + music_list[num])
+        pygame.mixer.music.play()
+    s=int(pygame.mixer.music.get_pos()//1000)
+    info=str(s//60)+":"+str(s%60)
+    print(info)
+    ypa=random.randint(1,12)
+    first=random.randint(0,20)
+    second=random.randint(0,20)
+    third=random.randint(0,20)
+    if niyuchen==0:
+        text = font.render(info,True,(first*ypa,second*ypa,third*ypa))
+    else:
+        text = font.render(info,True,(255,255,255))
+    t2 = font.render(info,False,(third*ypa,first*ypa,second*ypa))
+    # 绘制画面
+    screen.blit(bg_img, (0, 0))      # 填充背景
+    screen.blit(play_button, (270, 330))   # 暂停按钮
+    screen.blit(newlogo,pos)    # 中间logo图
+    screen.blit(last_img, (120, 350))   # 上一曲
+    screen.blit(next_img, (420, 350))   # 下一曲
+    if niyuchen==0:
+        screen.blit(text,(ypa+20,ypa+400))
+        screen.blit(t2,(ypa+20-first,ypa+400-first))
+    else:
+        screen.blit(text,(25,400))
+    # 刷新画面
+    clock.tick(60)
+    pygame.display.update()
\ No newline at end of file
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