import pygame from pygame import locals import os pygame.init() # 初始化 # 创建窗口 screen = pygame.display.set_mode((640, 480)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片、资源 bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮 path = "C:\\Users\\bellcode\\Desktop\\test" filelist = os.listdir(path) music_list = [] for i in filelist: if i[-4:] == ".ogg" or i[-4:] == ".wav": music_list.append(i) num = -1 angle = 0 volume = 0.2 pygame.mixer.music.set_volume(volume) # 初始播放音量 click = 0 play_button = stop_img while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() # 按键,控制声音大小 if event.type == locals.KEYDOWN: if event.key == locals.K_UP: volume += 0.1 if volume > 1: volume = 1 pygame.mixer.music.set_volume(volume) if event.key == locals.K_DOWN: volume -= 0.1 if volume < 0: volume = 0 pygame.mixer.music.set_volume(volume) if event.type == locals.MOUSEBUTTONDOWN: if event.button == 1: # 左击 x, y = event.pos # print(event.pos) if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 click += 1 if click % 2 == 0: play_button = stop_img pygame.mixer.music.unpause() else: play_button = play_img pygame.mixer.music.pause() if x > 420 and x < 520 and y > 350 and y < 450: pygame.mixer.music.stop() play_button = stop_img if click % 2 == 0: click += 2 else: click += 1 if x > 120 and x < 220 and y > 350 and y < 450: num -= 1 if num < 0: num = len(music_list) - 1 pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.play() play_button = stop_img if click % 2 == 0: click += 2 else: click += 1 if pygame.mixer.music.get_busy() == False: num += 1 if num > len(music_list)-1: num = 0 pygame.mixer.music.load(path+music_list[num]) pygame.mixer.music.play() # 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片) new_logo = pygame.transform.rotate(logo_img, angle) # 校正旋转图片的中心点 newRect = new_logo.get_rect(center=(320, 200)) # print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小 pos = (newRect[0], newRect[1]) if play_button == stop_img: angle += 1 # 绘制画面 screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(play_button, (270, 330)) # 暂停按钮 # screen.blit(new_logo, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图 screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(next_img, (420, 350)) # 下一曲 # 刷新画面 pygame.display.update() FPS.tick(60)