import pygame from pygame import locals import os pygame.init() screen = pygame.display.set_mode((640, 480)) bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮 music_list = [] path = "C:\\Users\\Administrator\\Desktop\\tast" filelist = os.listdir(path) num = -1 for i in filelist: if i[-4:] == ".wav" or i[-4:] == ".ogg": music_list.append(i) volume = 0.2 pygame.mixer.music.set_volume(volume) click = 0 play_button = stop_img angle = 0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_w: volume += 0.1 if volume > 1: volume = 1 pygame.mixer.music.set_volume(volume) if event.key == locals.K_s: volume -= 0.1 if volume < 0: volume = 0 pygame.mixer.music.set_volume(volume) if event.type == locals.MOUSEBUTTONDOWN: if event.button == 1: x, y = event.pos if x > 270 and x < 370 and y > 350 and y < 450: click += 1 if click % 2 == 0: play_button = stop_img pygame.mixer.music.unpause() else: play_button = play_img pygame.mixer.music.pause() if x > 420 and x < 520 and y > 350 and y < 400: num += 1 if num > len(music_list) - 1: num = 0 pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.play() play_button = stop_img if click % 2 == 0: click += 2 else: click += 1 if x > 120 and x < 220 and y > 350 and y < 400: num -= 1 if num < 0: num = len(music_list) - 1 pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.play() play_button = stop_img if click % 2 == 0: click += 2 else: click += 1 if pygame.mixer.music.get_busy() == False: num += 1 if num > len(music_list)-1: num = 0 pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.play() play_time=pygame.mixer.music.get_pos() play_time=int(play_time/1000) play_m=play new_logo = pygame.transform.rotate(logo_img, angle) newrect=new_logo.get_rect(center=(320,200)) angle += 1 screen.blit(bg_img, (0, 0)) screen.blit(play_button, (270, 330)) screen.blit(logo_img, (170, 60)) screen.blit(last_img, (120, 350)) screen.blit(next_img, (420, 350)) pygame.display.update()