Commit d239d439 by BellCodeEditor

save project

parent a71cdca8
Showing with 25 additions and 10 deletions
...@@ -61,11 +61,10 @@ while True: ...@@ -61,11 +61,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click=0
click += 2 music1=pygame.mixer.music.load(path + "\\" + music_list[num])
else: music_length=music1.get_length()
click += 1 music_length=int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
if num < 0: if num < 0:
...@@ -73,23 +72,34 @@ while True: ...@@ -73,23 +72,34 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click=0
click += 2 music1=pygame.mixer.music.load(path + "\\" + music_list[num])
else: music_length=music1.get_length()
click += 1 music_length=int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.music.load(path + "\\" + music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000) play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
if play_s<10
play_s="0"+str(play_s)
info=str(play_m)+":"+str(play_s) info=str(play_m)+":"+str(play_s)
music_m=play_time//60
music_s=play_time%60
if music_s<10
music_s="0"+str(play_s)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRect=new_logo.get_rect(center=(320,200)) newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1]) pos=(newRect[0],newRect[1])
...@@ -101,4 +111,8 @@ while True: ...@@ -101,4 +111,8 @@ while True:
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
scoreSurf=basic_font.render(info,Ture,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render("/"+info2,Ture,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update() pygame.display.update()
\ No newline at end of file
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