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Commit
9c3e8d84
authored
Jul 26, 2022
by
BellCodeEditor
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parent
192abae7
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1 changed file
with
47 additions
and
6 deletions
my_music.py
my_music.py
View file @
9c3e8d84
...
...
@@ -14,7 +14,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
myfont
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
15
)
music_list
=
[]
path
=
r"C:\Users\Administrator\Desktop
\新建文件夹 (2)"
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\
\
新建文件夹 (2)"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
...
...
@@ -25,13 +25,26 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click
=
0
play_button
=
stop_img
angle
=
1
music_1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_time
=
music_1
.
get_length
()
music_time
=
int
(
music_time
)
music_m
=
music_time
//
60
music_s
=
music_time
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
else
:
music_s
=
str
(
music_s
)
while
True
:
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
p_m
=
play_time
//
60
p_s
=
play_time
%
60
info
=
str
(
p_m
)
+
":"
+
str
(
p_s
)
text
=
myfont
.
render
(
info
,
True
,(
0
,
0
,
0
))
if
p_s
<
10
:
p_s
=
"0"
+
str
(
p_s
)
else
:
p_s
=
str
(
p_s
)
new_img
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_rect
=
new_img
.
get_rect
(
center
=
(
320
,
190
))
if
click
%
2
==
0
:
...
...
@@ -66,6 +79,7 @@ while True:
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
...
...
@@ -77,7 +91,15 @@ while True:
click
+=
2
else
:
click
+=
1
music_
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_time
=
music_
.
get_length
()
music_time
=
int
(
music_time
)
music_m
=
music_time
//
60
music_s
=
music_time
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
else
:
music_s
=
str
(
music_s
)
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
if
num
<
0
:
...
...
@@ -89,20 +111,38 @@ while True:
click
+=
2
else
:
click
+=
1
music_
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_time
=
music_
.
get_length
()
music_time
=
int
(
music_time
)
music_m
=
music_time
//
60
music_s
=
music_time
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
else
:
music_s
=
str
(
music_s
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
music_1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_time
=
music_1
.
get_length
()
music_time
=
int
(
music_time
)
music_m
=
music_time
//
60
music_s
=
music_time
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
else
:
music_s
=
str
(
music_s
)
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_img
,
(
l_x
,
l_y
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
info
=
str
(
p_m
)
+
":"
+
p_s
+
"/"
+
str
(
music_m
)
+
":"
+
music_s
text
=
myfont
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
40
,
440
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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