Commit 978974e5 by BellCodeEditor

save project

parent 336a7745
Showing with 26 additions and 9 deletions
...@@ -60,10 +60,11 @@ while True: ...@@ -60,10 +60,11 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click=0
click += 2 music1=pygame.mixer.sond(path+"\\"+music_list[num])
else: music_length=music1.get_length()
click += 1 music_length=int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
...@@ -72,10 +73,10 @@ while True: ...@@ -72,10 +73,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click=0
click += 2 music1=pygame.mixer.sond(path+"\\"+music_list[num])
else: music_length=music1.get_length()
click += 1 music_length=int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -83,10 +84,22 @@ while True: ...@@ -83,10 +84,22 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
click=0
music1=pygame.mixer.sond(path+"\\"+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000) play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
if play_s<10:
play_s='0'+str(play_s)
info=str(play_m)+":"+str(play_s)
music_m=play_time//60
music_s=music_time%60
if music_s<10:
music_s='0'+str(play_s)
info=str(play_m)+":"+str(play_s) info=str(play_m)+":"+str(play_s)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRec=new_logo.get_rect(center=(320,200)) newRec=new_logo.get_rect(center=(320,200))
...@@ -98,5 +111,8 @@ while True: ...@@ -98,5 +111,8 @@ while True:
screen.blit(logo_img, (170, 60)) screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
scoreSurf=basic_fender(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf=basic_fender("/"+True2,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update() pygame.display.update()
\ No newline at end of file
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