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Commit
903bc3b3
authored
2 years ago
by
BellCodeEditor
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parent
64a23dc1
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1 changed file
with
32 additions
and
9 deletions
my_music.py
my_music.py
View file @
903bc3b3
...
@@ -62,10 +62,10 @@ while True:
...
@@ -62,10 +62,10 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
click
=
0
click
+=
2
music
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
else
:
music_length
=
music
.
get_lengh
()
click
+=
1
music_length
=
int
(
music_length
)
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
num
-=
1
...
@@ -74,10 +74,12 @@ while True:
...
@@ -74,10 +74,12 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
click
=
0
else
:
music
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
click
+=
1
music_length
=
music
.
get_lengh
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
...
@@ -85,10 +87,25 @@ while True:
...
@@ -85,10 +87,25 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music
.
get_lengh
()
music_length
=
int
(
music_length
)
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
play_s
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
play_m
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
music_m
=
play_time
//
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
play_s
)
play_m
=
play_time
%
60
music_s
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
info
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
...
@@ -100,5 +117,10 @@ while True:
...
@@ -100,5 +117,10 @@ while True:
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
scoreSurf
=
basic_fond
.
render
(
info
,
True
,
(
255
,
255
,
255
))
scren
.
blit
(
scoreSurf
,
(
120
,
440
))
scoreSurf
=
basic_fond
.
render
(
"/"
+
info2
,
True
,
(
0
,
0
,
0
))
scren
.
blit
(
scoreSurf2
,
(
170
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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