Commit 903bc3b3 by BellCodeEditor

save project

parent 64a23dc1
Showing with 32 additions and 9 deletions
...@@ -62,10 +62,10 @@ while True: ...@@ -62,10 +62,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 music = pygame.mixer.Sound(path + "\\" + music_list[num])
else: music_length = music.get_lengh()
click += 1 music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
...@@ -74,10 +74,12 @@ while True: ...@@ -74,10 +74,12 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0:
click += 2 click = 0
else: music = pygame.mixer.Sound(path + "\\" + music_list[num])
click += 1 music_length = music.get_lengh()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -85,10 +87,25 @@ while True: ...@@ -85,10 +87,25 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music.get_lengh()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos() play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000) play_time = int(play_time/1000)
play_m = play_time//60 play_m = play_time//60
play_s = str(play_m) + ":" + str(play_s) play_m = play_time%60
if play_s < 10:
play_s = "0"+str(play_s)
info = str(music_m)+":"+str(music_s)
music_m = play_time//60
if music_s < 10:
music_s = "0"+str(play_s)
play_m = play_time%60
music_s = str(play_m) + ":" + str(play_s)
info = str(music_m)+":"+str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200)) newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1]) pos = (newRect[0], newRect[1])
...@@ -100,5 +117,10 @@ while True: ...@@ -100,5 +117,10 @@ while True:
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
scoreSurf = basic_fond.render(info, True, (255, 255, 255))
scren.blit(scoreSurf, (120,440))
scoreSurf = basic_fond.render("/" + info2, True, (0, 0, 0))
scren.blit(scoreSurf2, (170,440))
pygame.display.update() pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment