Commit 875db9b6 by BellCodeEditor

save project

parent bcc7bd31
Showing with 25 additions and 2 deletions
...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font=pygame.font.Font("neuropol.ttf",14)
# 音乐 # 音乐
music_list = [] music_list = []
path = "c:\\Users\\Administrator\\Desktop\\音3" path = "c:\\Users\\Administrator\\Desktop\\音3"
...@@ -80,14 +80,28 @@ while True: ...@@ -80,14 +80,28 @@ while True:
pygame.mixer.music.load(path + "\\"+music_list[num]) pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos() play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000) play_time = int(play_time/1000)
play_m = play_time//60 play_m = play_time//60
play_s = play_time%60 play_s = play_time%60
if play_s < 10:
play_s = "0"+str(play_s)
info=str(play_m)+":"+str(play_s) info=str(play_m)+":"+str(play_s)
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0"+str(play_s)
info2=str(music_m)+":"+str(music_s)
new_logo = pygame.transform.rotate(logo_img,angle) new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200)) newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1]) pos = (newRect[0],newRect[1])
...@@ -104,5 +118,13 @@ while True: ...@@ -104,5 +118,13 @@ while True:
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,140))
scoreSurf2 = basic_font.render("//"+info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,140))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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