Commit 7d63fc8b by BellCodeEditor

save project

parent 5c22540d
Showing with 20 additions and 4 deletions
...@@ -14,7 +14,8 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -14,7 +14,8 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
zt='run'
y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -25,13 +26,28 @@ while True: ...@@ -25,13 +26,28 @@ while True:
index+=1 index+=1
if index>4: if index>4:
index=0 index=0
if event.type == locals.KEYDOWN:
if event.key==locals.K_SPACE:
zt='jump'
if zt=='jump':
if y>150:
y-=30
else:
zt='dang'
if zt=='dang':
if y<400:
y+=15
else:
zt='run'
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(80)
\ No newline at end of file \ No newline at end of file
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