Commit 786fb0e4 by BellCodeEditor

save project

parent ffddc233
Showing with 61 additions and 37 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo图
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
music_list = []
path = "C:\\Users\\zhaoy\\Desktop\\test" path = "C:\\Users\\zhaoy\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
music_list = []
for i in filelist: for i in filelist:
if i[-4:] == ".ogg" or i[-4:] == ".wav": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
num = -1
angle = 0
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 音乐播放器音量
click = 0 click = 0 # 初始点击次数
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -49,57 +48,82 @@ while True: ...@@ -49,57 +48,82 @@ while True:
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
# print(event.pos) if x > 270 and x < 370 and y > 350 and y < 450:
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 450:
pygame.mixer.music.stop()
play_button = stop_img play_button = stop_img
if click % 2 == 0:
click += 2
else: else:
click += 1 pygame.mixer.music.pause()
play_button = play_img
if x > 120 and x < 220 and y > 350 and y < 450: if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 # 歌曲的时间
else: music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
click += 1 music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# +++++++++++++++++++++++++++++++++++++ play_button = stop_img
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片) click = 0
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() # 播放音乐
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 # 分
play_s = play_time % 60 # 秒
if play_s < 10:
play_s = "0"+str(play_s)
info = str(play_m) + ":" + str(play_s)
# 歌曲的时间长度
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
# 旋转后的唱盘图片
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
# 校正旋转图片的中心点
newRect = new_logo.get_rect(center=(320, 200)) newRect = new_logo.get_rect(center=(320, 200))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos = (newRect[0], newRect[1]) pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1 angle += 1
# +++++++++++++++++++++++++++++++++++++
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
# screen.blit(new_logo, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
screen.blit(scoreSurf2, (170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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