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Commit
6b64f077
authored
May 30, 2021
by
BellCodeEditor
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TEXT.PY
my_music.py
TEXT.PY
0 → 100644
View file @
6b64f077
import
pygame
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
music_list
=
[]
path
=
"E:
\\
music
\\
test"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
angle
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_s
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 音乐是否在播放
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
# 加载本地音乐需要路径加歌曲名
pygame
.
mixer
.
music
.
play
()
# 播放音乐
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
# 歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info1
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 歌曲的时间长度
play_m
=
music_length
//
60
play_s
=
music_length
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info2
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 旋转后的唱盘图片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
# angle正数,逆时针,负数,顺时针
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
# 移动new_logo的坐标,将它的中心点移到(x,y)的位置,并返回一个元组,四个参数
pos
=
(
newRect
[
0
],
newRect
[
1
])
#print(newRect) # 前两个参数是左上角的坐标位置,后面两个是图片的大小。
if
play_button
==
stop_img
:
angle
+=
2
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图,渲染图片是根据左上角旋转,位置由中心点决定
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 绘制时间进度
text1
=
my_font
.
render
(
info1
,
True
,(
225
,
250
,
215
))
screen
.
blit
(
text1
,(
120
,
440
))
text2
=
my_font
.
render
(
"/"
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text2
,(
180
,
440
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
my_music.py
View file @
6b64f077
...
@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
HAWEI
\\
Desktop
\\
py"
path
=
"C:
\\
Users
\\
HAWEI
\\
Desktop
\\
py"
...
@@ -84,6 +85,22 @@ while True:
...
@@ -84,6 +85,22 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
info1
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
play_m
=
music_length
//
60
play_s
=
music_length
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info2
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
...
@@ -97,5 +114,9 @@ while True:
...
@@ -97,5 +114,9 @@ while True:
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
text1
=
my_font
.
render
(
info1
,
True
,(
225
,
250
,
215
))
screen
.
blit
(
text1
,(
120
,
440
))
text2
=
my_font
.
render
(
"/"
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text2
,(
180
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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