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Commit
69922ae7
authored
3 years ago
by
BellCodeEditor
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29573627
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my_music.py
my_music.py
View file @
69922ae7
...
@@ -86,17 +86,18 @@ while True:
...
@@ -86,17 +86,18 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
#s.Surface.get_rect(center=(320,200))
#s.Surface.get_rect(center=(320,200))
else
:
if
play_button
==
stop_img
:
a
=
a
+
1
w
=
pygame
.
transform
.
rotate
(
q
,
a
)
w
=
pygame
.
transform
.
rotate
(
q
,
a
)
s
=
w
.
get_rect
(
center
=
(
320
,
200
))
s
=
w
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
s
[
0
],
s
[
1
])
pos
=
(
s
[
0
],
s
[
1
])
a
=
a
+
1
screen
.
blit
(
w
,
pos
)
#
screen.blit(w, pos)
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
#
screen.blit(w, pos) # 中间logo图
screen
.
blit
(
w
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
...
...
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