Commit 5f0b9c0d by BellCodeEditor

save project

parent 7f147cec
Showing with 11 additions and 3 deletions
...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
text=pygame.font.Font("neuropol.ttf",30)
music_list = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg",] music_list = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg",]
angle=0 angle=0
num = -1 num = -1
...@@ -90,9 +90,15 @@ while True: ...@@ -90,9 +90,15 @@ while True:
if play_button==stop_img: if play_button==stop_img:
angle+=1 angle+=1
Fen=pygame.mixer.music.get_pos()
Fen=int(Fen/1000)
playFen=Fen//60
playMiao=Fen%60
info=str(playFen)+":"+str(playMiao)
newFen=text.render(str(playFen)+":"+str(playMiao),True,(30,30,40))
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -100,5 +106,6 @@ while True: ...@@ -100,5 +106,6 @@ while True:
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(newFen,(120,400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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