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Commit
5cae1f7f
authored
2 years ago
by
BellCodeEditor
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parent
65324c0b
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1 changed file
with
13 additions
and
2 deletions
my_music.py
my_music.py
View file @
5cae1f7f
...
@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
MKHG1
\\
Documents
\\
pygame_lesson6_diy1"
path
=
"C:
\\
Users
\\
MKHG1
\\
Documents
\\
pygame_lesson6_diy1"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
...
@@ -84,6 +84,13 @@ while True:
...
@@ -84,6 +84,13 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
...
@@ -93,6 +100,9 @@ while True:
...
@@ -93,6 +100,9 @@ while True:
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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