Commit 56fe1930 by BellCodeEditor

save project

parent a0ece545
Showing with 26 additions and 10 deletions
......@@ -12,9 +12,9 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
path = "C:\\Users\\Administrator\\Documents\\pygame_lesson6_diy2"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -62,11 +62,11 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
click = 0
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_lenght()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
......@@ -74,11 +74,11 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
click = 0
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
......@@ -86,6 +86,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
......@@ -94,6 +98,12 @@ while True:
play_s = play_time % 60
info = str(play_m) + ":" + str(play_s)
music_m = music_length//60
music_s = music_length%60
info2 = str(music_m)+":"+str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
......@@ -106,4 +116,9 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
screen.blit(scoreSurf2, (170,440))
pygame.display.update()
\ No newline at end of file
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