Commit 448d39a3 by BellCodeEditor

save project

parent 9ecaa8fc
Showing with 12 additions and 0 deletions
...@@ -5,6 +5,7 @@ angle=0 ...@@ -5,6 +5,7 @@ angle=0
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
FPS=pygame.time.Clock()
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -87,7 +88,16 @@ while True: ...@@ -87,7 +88,16 @@ while True:
newRect=new.get_rect(center=(320,200)) newRect=new.get_rect(center=(320,200))
#print(newRect) # 绘制画面 #print(newRect) # 绘制画面
pos=(newRect[0],newRect[1]) pos=(newRect[0],newRect[1])
if play_button==stop_img:
angle+=1 angle+=1
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new,pos ) screen.blit(new,pos )
...@@ -96,3 +106,4 @@ while True: ...@@ -96,3 +106,4 @@ while True:
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(0.000000000001)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment