Commit 39fd04d0 by BellCodeEditor

auto save

parent feba17f4
from turtle import*
x=30
hideturtle()
for i in range(12):
pendown()
fillcolor('yellow')
begin_fill()
right(90)
forward(80)
left(60)
forward(80)
left(120)
forward(80)
left(60)
forward(80)
end_fill()
penup()
setheading(x)
circle(120,30)
setheading(x)
x+=30
pendown()
color('red')
left(30)
circle(120,360)
done()
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from turtle import*
penup()
setpos(0,100)
hideturtle()
pendown()
fillcolor('green')
for i in range(6):
begin_fill()
for i in range(3):
forward(150)
left(120)
end_fill()
forward(150)
right(60)
fillcolor('red')
begin_fill()
for i in range(6):
forward(150)
right(60)
end_fill()
done()
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last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
#path = "C:\\Users\\广场一号\\Desktop\\test"
#filelist = os.listdir(path)
num = -1
for i in music_list:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load( music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
#歌曲时间
music1 = pygame.mixer.sound( music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load( music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
#歌曲时间
music1 = pygame.mixer.sound( music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load( music_list[num])
pygame.mixer.music.play()
#歌曲时间
music1 = pygame.mixer.sound( music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
if play_s < 10:
play_s = "0" + str(play_s)
info = str(play_m) + ':' + str(play_s)
music_m = music_length//60
music_s = music_length%60
if music_s <10:
music_s = '0' + str(music_s)
info2 = str(music_m) + ':' + str(music_s)
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center = (320,200))
pos = (newRect[0],newRect[1])
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
scoresurf = basic_font.render(info, true,(255,255,255))
screen.blit(scoresurf,(120,440))
scoresurf2 = basic_font.render('/' + info2,True,(0,0,0))
screen.blit(scoresurf2,(170,440))
# 刷新画面
pygame.display.update()
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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