Commit 39a0d44a by BellCodeEditor

save project

parent b0dd0175
Showing with 29 additions and 12 deletions
...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font("neuropol.ttf")
music_list = [] music_list = []
path =os.path.join("C:\\Users\\玛酷\\Desktop","mi") path =os.path.join("C:\\Users\\玛酷\\Desktop","mi")
...@@ -31,12 +32,12 @@ while True: ...@@ -31,12 +32,12 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
...@@ -60,10 +61,10 @@ while True: ...@@ -60,10 +61,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click=0
click += 2 music1==pygame.mixer.Sound(path+"\\" + music_list[num])
else: music_length = music1.get_length()
click += 1 music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
...@@ -72,10 +73,12 @@ while True: ...@@ -72,10 +73,12 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click=0
click += 2 music1==pygame.mixer.Sound(path+"\\" + music_list[num])
else: music_length = music1.get_length()
click += 1 music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -83,11 +86,22 @@ while True: ...@@ -83,11 +86,22 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(os.path.join(path. music_list[num]) pygame.mixer.music.load(os.path.join(path. music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1==pygame.mixer.Sound(path+"\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(plau_time/1000) play_time=int(plau_time/1000)
play_m = play_time//60 play_m = play_time//60
play_s = play_time%60 play_s = play_time%60
info = str(play_m)+"."=str(play_s) if play_s < 10:
play =="0"+str(play_s)
info = str(play_m)+"."+str(play_s)
play_m = play_time//60
play_s = play_time%60
if play_s < 10:
play =="0"+str(play_s)
info2 = str(music_m)+"."+str(play_s)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRect=nem_logo.get_rect(center(320,200)) newRect=nem_logo.get_rect(center(320,200))
pos = (newRect[0]).newRect[i] pos = (newRect[0]).newRect[i]
...@@ -100,7 +114,10 @@ while True: ...@@ -100,7 +114,10 @@ while True:
screen.blit(logo_img, (170, 60)) screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
scoreSunf = basir_Font.render,True,(250,256,256)
screen.bilt(scoreSunf),(120,440)
scoreSunf2=basir_Font.render("/"+info2,True,(0,0,0))
screen.bilt(scoreSunf),(120,440)
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
......
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