Commit 1caf364d by BellCodeEditor

save project

parent e111a695
Showing with 18 additions and 10 deletions
...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
angle=0
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\text" path = "C:\\Users\\Administrator\\Desktop\\text"
filelist = os.listdir(path) filelist = os.listdir(path)
...@@ -24,8 +24,7 @@ volume = 0.2 ...@@ -24,8 +24,7 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0 a=1
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,9 +50,12 @@ while True: ...@@ -51,9 +50,12 @@ while True:
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
a=0
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
a=1
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
...@@ -84,16 +86,22 @@ while True: ...@@ -84,16 +86,22 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img,angle) if a==0:
newRect = new_logo.get_rect(center=(320,200)) new_logo=pygame.transform.rotate(logo_img,angle)
pos = (newRect[0],newRect[1]) newRect=new_logo.get_rect(center=(320,200))
if play_button == stop_img: pos=(newRect[0],newRect[1])
angle += 0.75 angle-=1
else:
angle+=0
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
# 绘制画面
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, (pos)) # 中间logo图 screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
......
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