Commit 1333420e by BellCodeEditor

save project

parent c039c082
Showing with 74 additions and 52 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化
pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo图
basic_font=pygame.font.Font('neuropol.ttf',14) basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
FPS=pygame.time.Clock()
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\test" path = "C:\\Users\\86130\\Desktop\\text"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
print(music_list)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 音乐播放器音量
click = 0 click = 0 # 初始点击次数
play_button = stop_img play_button = stop_img
angle=0 angle = 0
music_long= 0
while True: while True:
music1=pygame.mixer.Sound(path + "\\"+music_list[num])
music_long=music1.get_length()
music_long=int(music_long)
print(music_long)# 播放音乐
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button = stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 play_button = play_img
num += 1 if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click = 0
click += 2 music1=pygame.mixer.Sound(path + "\\"+music_list[num])
else: music_long=music.get_lethgth()
click += 1 music_long=int(music_long)
if pygame.mixer.music.get_busy() == False: if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\"+music_list[num])
new_logo=pygame.transform.rotate(logo_img,angle) pygame.mixer.music.play() # 播放音乐
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if click%2==0: # 歌曲播放进度时间
angle+=1 play_time = pygame.mixer.music.get_pos()
pygame.mixer.music.play() play_time = int(play_time/1000)
play_time=pygame.mixer.music.get_pos()
playtime=int(play_time/1000) play_m = play_time//60 # 分
play_m=playtime//60 play_s = play_time % 60 # 秒
play_s=playtime%60 info = str(play_m) + ":" + str(play_s)
info=str(play_m)+":"+str(play_s) music_m=music_long//60
scoreSurf=basic_font.render(info,True,(225,225,225)) music_s=music_long%60
screen.blit(scoreSurf,(120,440)) if play_s>10:
play_s="0"+str(play_s)
info=str(play_m)+":"+str(music_m)
music_m=music_long//60
music_m=music_long%60
# 旋转后的唱盘图片
info2="/"+str(play_m)+":"+str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf = basic_font.render(info2, True, (0, 0, 0))
screen.blit(scoreSurf, (200,440))
# 刷新画面 # 刷新画面
FPS.tick(60)
pygame.display.update() pygame.display.update()
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