Commit 0cba0af6 by BellCodeEditor

save project

parent deac1693
Showing with 51 additions and 22 deletions
...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,6 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font("neuropol.ttf",18)
music_list = [] music_list = []
path = "C:\\Users\\EDZ\\Desktop\\text" path = "C:\\Users\\EDZ\\Desktop\\text"
...@@ -25,13 +26,12 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量 ...@@ -25,13 +26,12 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0 angle = 0
play_time = 133
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_w:
...@@ -56,10 +56,11 @@ while True: ...@@ -56,10 +56,11 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
if num > len(music_list) - 1: num -= 1
num = 0 if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
...@@ -67,11 +68,15 @@ while True: ...@@ -67,11 +68,15 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num -= 1 num += 1
if num < 0: if num > len(music_list) - 1:
num = len(music_list) - 1 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
...@@ -79,37 +84,60 @@ while True: ...@@ -79,37 +84,60 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False:
if pygame.mixer.music.get_busy() == False: # 音乐是否在播放
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num]) # 加载本地音乐需要路径加歌曲名
pygame.mixer.music.play() pygame.mixer.music.play() # 播放音乐
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" music_list[num]) music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length() music_length = music1.get_length()
music_length = int(music_length) music_length = int(music_length)
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos() play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000) play_time = int(play_time/1000)
play_m = play_time//60 play_m = play_time // 60
play_s = play_time % 60 play_s = play_time % 60
info = str(play_m) + ':' + str(play_s) if play_s < 10:
play_s = "0"+str(play_s)
info1 = str(play_m)+":"+str(play_s)
music # 歌曲的时间长度
play_m = music_length // 60
play_s = music_length % 60
if play_s < 10:
play_s = "0"+str(play_s)
info2 = str(play_m)+":"+str(play_s)
new_logo = pygame.transform.rotate(logo_img,angle) # 旋转后的唱盘图片
newRect = new_logo.get_rect(center=(320,200)) new_logo = pygame.transform.rotate(logo_img,angle) # angle正数,逆时针,负数,顺时针
newRect = new_logo.get_rect(center=(320,200)) # 移动new_logo的坐标,将它的中心点移到(x,y)的位置,并返回一个元组,四个参数
pos = (newRect[0],newRect[1]) pos = (newRect[0],newRect[1])
#print(newRect) # 前两个参数是左上角的坐标位置,后面两个是图片的大小。
if play_button == stop_img: if play_button == stop_img:
angle+=-2 angle+=2
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos ) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图,渲染图片是根据左上角旋转,位置由中心点决定
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
text1 = my_font.render(info1,True,(225,250,215))
screen.blit(text1,(120,440))
text2 = my_font.render("/"+info2,True,(0,0,0))
screen.blit(text2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
path = "C:\\Users\\EDZ\\Desktop\\text"
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