Commit 02a3c504 by BellCodeEditor

save project

parent 8ffc1c61
Showing with 4 additions and 2 deletions
...@@ -6,6 +6,7 @@ import os ...@@ -6,6 +6,7 @@ import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -83,15 +84,14 @@ while True: ...@@ -83,15 +84,14 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) pygame.mixer.music.load(path+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# +++++++++++++++++++++++++++++++++++++
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片) # 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
# 校正旋转图片的中心点 # 校正旋转图片的中心点
newRect = new_logo.get_rect(center=(320, 200)) newRect = new_logo.get_rect(center=(320, 200))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小 # print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos = (newRect[0], newRect[1]) pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1 angle += 1
# +++++++++++++++++++++++++++++++++++++
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -102,3 +102,4 @@ while True: ...@@ -102,3 +102,4 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60)
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