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Commit
02a3c504
authored
3 years ago
by
BellCodeEditor
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8ffc1c61
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my_music.py
my_music.py
View file @
02a3c504
...
@@ -6,6 +6,7 @@ import os
...
@@ -6,6 +6,7 @@ import os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片、资源
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
...
@@ -83,15 +84,14 @@ while True:
...
@@ -83,15 +84,14 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# +++++++++++++++++++++++++++++++++++++
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
# 校正旋转图片的中心点
# 校正旋转图片的中心点
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
angle
+=
1
# +++++++++++++++++++++++++++++++++++++
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
...
@@ -102,3 +102,4 @@ while True:
...
@@ -102,3 +102,4 @@ while True:
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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