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Commit
020f986c
authored
a month ago
by
BellCodeEditor
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save project
parent
969c3c20
c404401l1384p256a14205/wx662477
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1 changed file
with
10 additions
and
2 deletions
my_music.py
my_music.py
View file @
020f986c
...
@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
basic_fout
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
gequ"
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
gequ"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
...
@@ -83,7 +83,12 @@ while True:
...
@@ -83,7 +83,12 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
newrect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newrect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newrect
[
0
],
newrect
[
1
])
pos
=
(
newrect
[
0
],
newrect
[
1
])
angle
+=
1
angle
+=
1
...
@@ -91,8 +96,10 @@ while True:
...
@@ -91,8 +96,10 @@ while True:
angle
+=
1
angle
+=
1
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
logo_img
,
(
170
,
60
))
#
screen.blit(logo_img, (170, 60))
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
new_logo
,
pos
)
scoresurf
=
basic_fout
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoresurf
,(
120
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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