Commit fd93c177 by BellCodeEditor

auto save

parent 130b0862
Showing with 19 additions and 4 deletions
...@@ -5,6 +5,7 @@ import os ...@@ -5,6 +5,7 @@ import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
fps = pygame.time.Clock() #pygame时钟,控制游戏速度
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -14,9 +15,11 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -14,9 +15,11 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\Administrator\\Desktop\\yinyue-test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
angle=0 #定义角度变量
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) music_list.append(i)
...@@ -83,12 +86,24 @@ while True: ...@@ -83,12 +86,24 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
#+++++++++++++++++++++++++++
#旋转图标坐标
new_logo = pygame.transform.rotate(logo_img,angle)
#校正中心点
Rect = new_logo.get_rect(center=(320,200))
pos = (Rect[0],Rect[1])
if play_button == stop_img:
angle+=1
#+++++++++++++++++++++++++++
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 #screen.blit(new_logo,(170,60))
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file fps.tick(60)
\ No newline at end of file
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