Commit fd827e18 by BellCodeEditor

save project

parent bfab5412
Showing with 34 additions and 5 deletions
...@@ -12,9 +12,11 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +12,11 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
myfont=pygame.font.Font("neuropol.ttf",18)
angle=0
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "c:\\Users\\13902\\Desktop\\新建文件夹"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -57,9 +59,11 @@ while True: ...@@ -57,9 +59,11 @@ while True:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
num = 0 num = 0
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path + "\\"+ music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=int(music1.get_length())
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
...@@ -69,9 +73,11 @@ while True: ...@@ -69,9 +73,11 @@ while True:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(filelist) - 1 num = len(filelist) - 1
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path + "\\"+ music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=int(music1.get_length())
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
...@@ -81,14 +87,36 @@ while True: ...@@ -81,14 +87,36 @@ while True:
num += 1 num += 1
if num > len(filelist)-1: if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_length=int(music1.get_length())
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
playm=play_time//60
plays=play_time%60
if plays<10:
plays="0"+str(plays)
info=str(playm)+":"+str(plays)
new_logo=pygame.transform.rotate(logo_img,angle)
new_Rect=new_logo.get_rect(center=(320,200))
pos=(new_Rect[0],new_Rect[1])
angle+=1
musicm=music_length//60
musics=music_length%60
if musics<10:
musics="0"+str(musics)
info2=str(musicm)+":"+str(musics)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
sf=myfont.render(info,True,(255,255,255))
screen.blit(sf,(120,440))
sf1=myfont.render(info2,True,(0,0,0))
screen.blit(sf1,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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