Commit f52d26b9 by BellCodeEditor

save project

parent fc662e6e
Showing with 70 additions and 77 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建一个窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((1000, 600))
# 载入图片、资源 FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
bg_img = pygame.image.load('background.png') # 背景图 pygame.display.set_caption("悟空酷跑")
play_img = pygame.image.load('play.png') # 播放按钮 # 载入图片
stop_img = pygame.image.load('stop.png') # 暂停按钮 background = pygame.image.load('bg.png') # 背景
last_img = pygame.image.load('last.png') # 上一曲按钮 road = pygame.image.load('road.png') # 路
next_img = pygame.image.load('next.png') # 下一曲按钮 stone = pygame.image.load('stone.png') # 石头
logo_img = pygame.image.load('logo.png') # 下一曲按钮 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
music_list = [] hero = [pygame.image.load('hero1.png'),
path = "C:\\Users\\bellcode\\Desktop\\test" pygame.image.load('hero2.png'),
filelist = os.listdir(path) pygame.image.load('hero3.png'),
num = -1 pygame.image.load('hero4.png'),
for i in filelist: pygame.image.load('hero5.png')]
if i[-4:] == ".wav" or i[-4:] == ".ogg": index = 0
music_list.append(i) y = 400
volume = 0.2 jumpState = "runing"
pygame.mixer.music.set_volume(volume) # 初始播放音量 t = 30
click = 0 # +++++++++++++++++++++++
play_button = stop_img bg_x = 0#背景
road_x = 0 #道路
# +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if jumpState == "runing":
volume += 0.1 if event.key == locals.K_SPACE:
if volume > 1: jumpState = "up"
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if jumpState == "up": # 起跳状态
if event.button == 1: # 左击 if t > 0:
x, y = event.pos y -= t
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 t -= 2
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else: else:
click += 1 jumpState = "down"
if jumpState == "down": # 降落状态
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if t <= 30:
num -= 1 y += t
if num < 0: t += 2
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else: else:
click += 1 jumpState = "runing"
t =30
if pygame.mixer.music.get_busy() == False: # 悟空造型
num += 1 wukong = hero[index]
if num > len(music_list)-1: if jumpState == "runing": # 跑步状态下
num = 0 index += 1
pygame.mixer.music.load(path + "\\" + music_list[num]) if index >= 5:
pygame.mixer.music.play() index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
# 绘制画面 if rect.x <= 0-rect.width: # 障碍物消失
screen.blit(bg_img, (0, 0)) # 填充背景 # 创建障碍物对象
screen.blit(play_button, (270, 330)) # 暂停按钮 obstacle = random.choice([bush,stone,cacti])
screen.blit(logo_img, (170, 60)) # 中间logo图 rect = obstacle.get_rect()
screen.blit(last_img, (120, 350)) # 上一曲 rect.x = 1000
screen.blit(next_img, (420, 350)) # 下一曲 rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30)
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